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Well, We can get the sponsors, Now we need the people! Spread the NEWS. ASA is back and they need YOUR help! We have the momentum going but we mustn't stop now!

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The Move, And YOU!

Fri Feb 26, 2010 4:33 pm by Skitch

Two MAJOR updates.

One, I am disappointed to announce that All information on this forum will be lost due to the moving of the site.

That being said, I am more than ecstatic to announce our move to the old AirsoftAustralia.com.au!!!!!!

That right ladies and gents!
We get the number one airsoft in Australia google search!

We're making contact with the reps and have been given an offer to good …

[ Full reading ]
Airsoft In Australia

Fri Feb 26, 2010 1:43 pm by Skitch

Well, Now it's time to start An announcement.
I was hoping others would Look at the post by Airsoft Council and Give their Input.

Soooo Here's the Link!

http://www.milsimaustralia.com/index.php?option=com_fireboard&Itemid=71&func=view&catid=49&id=2001#2001

Please Offer your input Everyone!!

02 / 16 / 10: Sponsor

Wed Feb 17, 2010 3:14 pm by Skitch

ASA has it's first Official Sponsor! *Claps*
Way to go team!
While It's not a monetary or tangible Item Sponsor (yet.. Maybe.. SOMEDAY)
The have offered to support us verbally and Officially.
aaaand I can't say yet as we still have terms to discuss :p

They however request a few things for a "better" sponsorship.
MORE MEMBERS!!------------ ON HERE!
Active Facebook …

[ Full reading ]

Latest topics

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» ASA: The Team
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» RedwolfAirsoft.com
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5 posters

    Mil-Sim: Current

    Skitch
    Skitch
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    Location : Canada, eh?

    Mil-Sim: Current Empty Mil-Sim: Current

    Post  Skitch Fri Feb 05, 2010 2:55 pm

    I think a discussion around Mil-sim is in order.

    Mil-sim or Military Simulation is a simulation of a present or past operation that is replicable or shares and innate resemblance towards the conflict.

    THAT being said, I'm not very well versed in the the auzzies war efforts.
    I would like the community to recommend some operations or specific fights which they would like recreated.
    Lets keep it patriotic to Australia.

    Personally, I believe that RTF missions have a lot of prospect and potential.
    However i would like to hear YOUR opinion!

    cheers
    Arkapok
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    Mil-Sim: Current Empty Re: Mil-Sim: Current

    Post  Arkapok Fri Feb 05, 2010 8:04 pm

    the battle at Gallipoli (?) is always a good one, though a little historic a sim' using modern equipment could be interesting.

    personally i would like to see some Navy Clearance Diver (NCD) style CQB games, they're basically the Aussie version of the SEALs.
    DJRenegade
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    Mil-Sim: Current Empty Re: Mil-Sim: Current

    Post  DJRenegade Fri Feb 05, 2010 10:52 pm

    Im attending a Mil-Sim(ish) in april Very Happy
    Its a tournament over one day!
    Also Mil-Sims over here arent always based on past battles, they are mostly made up battles!

    MANC-AS Open 2010

    Duffy's Rules
    With thanks to Matt Belgrove and Anthony "Ovany" Burton.

    What is it?
    Basically its a milsim(ish) game with a set of rules can be played on any site.

    Basic Rules
    * No more than 600 rounds can be on a person at one times (you may use any type of capacity magazine) apart from support gunners which is one box mag.
    * Support gunner has to use a support gun based RIF, M249, M60 etc
    * Medic rule will be in place, each team will hold 10 bandages and share them between the team. Players may be medic'd as many times bandages allow. When used up squad must return to their CP to remove bandages etc.
    * FPS Limits: AEGs 350fps max, Bolt action 500fps max (minimum engagement of 35 metres), Semi auto is an AEG...
    * There is no set camo that your squad will use or markers to distinguish players.. If you don't know what your own squad looks like you might wanna re-think about playing
    * When you leave safe zone you are not to go back there until the end of the day this means that you must take to your CP everything that you need for the day e.g. water, ammo, food, RIFs, gas etc.

    Command post
    Take time and consideration when choosing a location of your CP. Think about potential entry points around exiting your base, what is the likelihood of it being found by wandering enemy forces and the distance from other potential objectives. I would also look at ways or areas you can booby trap to stop any your CP getting over run. The use of sentries as well as clear exit and entry points for friendly patrols will also make life easier in the defence of the CP. Lastly set up challenges and replies if needed for the just incase.

    Eating/drinking
    Eating and drinking in the field may be a little difficulty at times. most of the Syndicate members use Jet boils to cook food and get hot water for the brews. As for food in the field you can use Ration packs or the American made MRE but they aren't for everyone, I have been using a variety of Uncle Bens boil in the bag rices as well as tinned fish to eat they only take a few minutes to eat and with the variety of flavors available there is something for all.

    How does the game start
    Sites may offer suggested CP areas, if that is the case each team will be given a random CP which they are not to share with anyone outside of their team. If they do not offer suggested areas then each team with have a staggered start time ranging between 5 - 20minutes to find a suitable CP area. The team staggaring will be done by "shortest straw".

    From the last team moving out there is a 30mins / 1hour (depending on the day) wait time that each team must stay at their CP. This is to setup CP, general comms and plans to be used throughout the day.

    Medic rules - how does it work?

    Well that question has popped up a few times today, so it might be worth explaining a bit better.

    Basically a team gets 10 bandages to disperse how they feel fit, when the bandages run out (per player or per team) they have to return to their CP to remove the bandages and then start again (regen).

    You cannot medic yourself, just other people using your own bandages or their bandages. There is a 5 minute "bleed out" if you can not be mediced.

    The idea is that you have to work as a team throughout the whole day so you can look after eachother.

    If you are in your CP and you all get killed you have to wait until your CP item has been removed and then wait 2 minutes before chasing them down to get it back!

    CP (Command Post) - How does it work?
    * CP Item must be clearly on show in centre of CP
    * Harboured kit / equipment cannot and will not be moved by other teams
    * All bandages can be "regened" in the CP
    * If you are in your CP and you all get killed you cannot regen your bandages until your CP item has been removed then wait 2 minutes before chasing them down to get it back!

    I've got a CP item, now what?
    * Take it back to your team CP for points
    * All CP Items have to store together in the centre of the CP
    * You cannot under any circumstance hide the CP item and must be placed in plain view

    I get hit while carrying the any CP item(s), now what?
    * You must make it very clear you have been hit, drop the item and shout "I HAVE DROPPED A CP ITEM"

    How to win / get points:
    * Enter enemy CP
    * Steal enemy item from CP and hold on til end of day
    * Capturing team leaders and moving them to your own CP (Held for 5 minutes then released, TL must walk back to their own CP)

    Cheating / Marshalling

    Some games may have permanent marshalls, mostly all with not. Purely because we believe that the MANC-AS Open games will attract airsofters with a more "mature" attitude to airsoft. In the end we are playing milsim(ish) not a general open day. If there are cases of general cheating then teams / players will be removed from the game, simply. We hope that people that do book on for this type of event appreciate that everyone attending is looking for a "higher" / "harder" game style and will stick to the simple rules in place for the game.

    Toilet needs
    As per site. Leave kit at CP and walk to nearest toilet with hands in the air.

    Why are we doing this?
    We are trying to encourage different teams / players to play at more sites and in the end to start a "ladder" of teams. Plus it will be good fun

    We are hoping to run an event every month at a different site, currently we are organising games with First and Only, Op-tactical, Airsoft Skirmish, SWAT Chester. if other site operators are reading this please get in contact to organise a game!
    Skitch
    Skitch
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    Mil-Sim: Current Empty Re: Mil-Sim: Current

    Post  Skitch Sat Feb 06, 2010 7:43 am

    Hot damn!
    Thanks for the Idea`s guys, great stuff!
    I was thinking that a CQB integration would be quite an awesome experience as well.
    Along with a strict set of rules set for each side.
    -Objectives,
    -Amu count
    ect.
    Either way, thanks for your input!
    Harlequin
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    Mil-Sim: Current Empty Re: Mil-Sim: Current

    Post  Harlequin Sat Feb 06, 2010 10:26 am

    That sounds a bit like LaserStorm, which is a yearly OLT event. We go out in the bush for three days in Queensland and play. All day, all night until the event is over. It is great fun, there is nothing like being woken up in the middle of the night to the sound of your team's .50 cal going off right next to your bivvy.
    If there was an airsoft event like this run in Australia I'd be happy to travel interstate to attend it.
    ThePelletPunisher
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    Mil-Sim: Current Empty harly?

    Post  ThePelletPunisher Sat Feb 06, 2010 11:32 am

    harley did you know that airsoft is highly illegal in australia and geting guns is extremely illegal so i dont see how you are going to plqay a game anytime soon
    cheers m8
    ThePelletPunisher
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    Mil-Sim: Current Empty lol

    Post  ThePelletPunisher Sat Feb 06, 2010 11:33 am

    hey lol wat about operation valkyrie lol
    cheers
    Harlequin
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    Mil-Sim: Current Empty Re: Mil-Sim: Current

    Post  Harlequin Sat Feb 06, 2010 5:39 pm

    ThePelletPunisher wrote:harley did you know that airsoft is highly illegal in australia and geting guns is extremely illegal so i dont see how you are going to plqay a game anytime soon
    cheers m8

    I certainly do friend, which is why I posted
    Harlequin wrote: ...will come as no surprise that most people in the OLT community are really keen to see airsoft legalised.
    ThePelletPunisher
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    Mil-Sim: Current Empty o sorry

    Post  ThePelletPunisher Sat Feb 06, 2010 5:44 pm

    sorry i must have missunderstood this as though u didnt know

    Harlequin wrote: there is nothing like being woken up in the middle of the night to the sound of your team's .50 cal going off right next to your bivvy.
    If there was an airsoft event like this run in Australia I'd be happy to travel interstate to attend it.


    Last edited by Skitch on Sat Feb 06, 2010 5:47 pm; edited 1 time in total (Reason for editing : Edit: Propper Quoting :p)

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